ECTS : 3
ECTS : 3
ECTS : 3
Description du contenu de l'enseignement :
Creativity as an indispensable source for innovation and change
1. Introduction, how to define and see fashion today?
2. Fashion and textiles as an intangible heritage of humanity
3. Understanding the vast approach of fashion design and materials
4. Comparing creativity in different fields (designer – engineer)
5. Fashion, textiles and materials as a source for academic research
6. DIY, understanding textiles and garment experimentations
7. Smart textiles, electric poetry and porcelain fabrics
8. Using fashion history and image creation as a treasure
9. Personal statement – self-portrait
Compétence à acquérir :
• How to create, to arouse curiosity and desire?
• An introduction to methods and processes of creation
• Experimenting creativity through different axes, points of view, languages, possibilities and through the focus of varying expert speakers
• 9 days of meeting, exchanging, reflecting, questioning, testing, trying, visiting
ECTS : 3
ECTS : 3
Description du contenu de l'enseignement :
Part 1 – Business basics
This part of the course is dedicated to the discovery of the main concepts and tools of business administration. It presents the key ideas, principles and instruments of business analysis. It provides an introduction to several management dimensions: strategy, marketing, finance, accounting, while focusing on the challenges related to competition and sustainability. It is based on a business simulation: six teams will develop and execute strategies for their simulated company while taking into consideration the customer behavior, cost structures, and currency fluctuations in the different international markets.
Part 2 – Cultural and creative industries
The second part of the course deals more specifically with the distinctive features of cultural and creative industries, and the main contemporary challenges that they have to face. Core notions are presented and discussed. Meetups and visits also give students the opportunity to meet and talk with various actors in creative industries.
Compétence à acquérir :
This program aims at introducing the fundamentals of business culture as well as cultural and creative industries. The main objectives are the following:
· To understand what an organization is, its goal and environment, as well as its contemporary challenges
· To understand the notions of strategy, marketing, finance and accounting
· To analyze, synthesize, and anticipate the effects of business choices
· To identify and understand the specific characteristics and challenges of cultural and creative industries
· To analyze management and work in cultural and creative organizations
ECTS : 3
ECTS : 0
Description du contenu de l'enseignement :
Deux ateliers de 3h permettent d'utiliser la méthode C-K pour initier la réflexion sur les projets prospectifs transécoles
Compétence à acquérir :
Découvrir la méthode C-K et l'appliquer dans le cadre d'un projet
ECTS : 3
Description du contenu de l'enseignement :
Several activities are proposed throughout the academic year:
Compétence à acquérir :
Students are expected to be involved in a series of activities that contribute to the good functioning and outreach of the Master, being it curricular, social or networking activities.
ECTS : 0
ECTS : 21
ECTS : 3
Description du contenu de l'enseignement :
The course is built as a seminar that questions contemporary challenges of the fashion and textile industry from multiple angles. It brings together micro and macro perspectives from different disciplines, mainly design, engineering and management. Each lecture is focused on a question discussed by a specialist.
Compétence à acquérir :
Students develop their culture and understanding of transformations and innovations in the field of fashion and materials. The seminar is meant to nurture their reflection for their pre-project.
Mode de contrôle des connaissances :
There is no grade awarded for this seminar. The validation is based on presence to all sessions.
ECTS : 12
ECTS : 9
ECTS : 3
Description du contenu de l'enseignement :
Cf. programme de la semaine PSL
Compétence à acquérir :
Semaine transversale
ECTS : 3
Description du contenu de l'enseignement :
Cf. programme de la semaine PSL
Compétence à acquérir :
Semaine transverale
ECTS : 3
ECTS : 6
ECTS : 9
ECTS : 6
Description du contenu de l'enseignement :
Chaque groupe travaille pendant 10 semaines sur un projet d’exploration défini avec une organisation partenaire pour laquelle une proposition est développée sous la forme d’une preuve de concept pouvant inclure un premier prototype. Le format pédagogique proposé nécessite une forte implication, avec 1 à 2 jours par semaine consacrés au projet en fonction des formations dont les étudiants sont issus.
Le dispositif pédagogique repose sur un suivi régulier des étudiants associé à des séances de travail en autonomie :
Compétence à acquérir :
Le projet collectif transécoles vise à faire travailler en équipe pluridisciplinaire des étudiants issus de diverses formations de PSL.
Les étudiants sont amenés à mobiliser et développer les compétences suivantes :
ECTS : 3
Description du contenu de l'enseignement :
The workshop aims at combining playful collaborative styling exercises, based on creative instinct and co-creation, with a rigorous research methodology centred on documenting, archiving, analysing and criticising.
Compétence à acquérir :
• Discover differences between academic and design experiments
• Learn research methodology through practice
• Explore the power of collective intelligence and co-creation
• Envisage experimenting as being a playground where risks are taken
• Discover the power of iterations
• Integrate the fact that creativity can emerge from anywhere
• Adopt a « hacker » mentality
• Learn to do a lot with nearly nothing
• Develop designing abilities of non-designer students and aptitudes of designer students to discover new ways of conceiving silhouettes
• Approach fashion silhouette conception directly in volume instead of through drawing
ECTS : 6
ECTS : 3
Description du contenu de l'enseignement :
Compétence à acquérir :
Mode de contrôle des connaissances :
70% Serious game (group work)
30% ABC of research insights (group work)
ECTS : 3
ECTS : 3